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Rasmus Klump

Rasmus Klump - modeling, texturing, temp rigging and rendering

Rasmus Klump - modeling, texturing, temp rigging and rendering

Model & Wireframe

Model & Wireframe

Rasmus Klump

Title character model from upcoming mobile game I worked on for the past 9 months. I did:

- character modeling, unwrapping and texturing in 3ds Max and Maya
- implementation model and texture assets in Unity
- material setup and shader creation in Unity (using Shader Forge plugin)
- animation controller setup

Developed by Cape Copenhagen.
To be published by Egmont.